DOWNLOAD NOW panels_sdk_setup.exe (1.6MB)
Traffic Toolbox SDK:
NEW 3/6/04
The Traffic Toolbox is a set of tools and utilities that allow you to
view and customize the AI (“artificial intelligence” or
computer-controlled) aircraft traffic in Flight Simulator. The tools
in the toolbox include:
· Traffic Database Builder: Customize the types of aircraft and routes flown by AI pilots.
· Traffic Settings: Change the settings of the AI traffic system.
· Traffic Explorer: View a list of all nearby AI aircraft.
· Traffic Map: See the positions of AI aircraft on a map.
· Dump Airport List: Update the airport list used by the Traffic
· · Database Builder.
Filelist:
· eula.rtf
· AircraftTypes.csv
· Airports.dat
· CustomAircraftTypes.csv
· CustomAirports.dat
· CustomRoutes.dat
· TrafficDatabaseBuilder.doc
· TrafficDatabaseBuilder.exe
· TrafficToolbox.dll
· TrafficToolbox.doc
DOWNLOAD NOW traffictoolbox_sdk_setup.exe (1.5MB)
ABL:
SDK
ABL or "Adventure Basic Language," is a scripting language used by several Microsoft games, including Flight Simulator 2004. It provides developers of adventures and lessons access to and control of aircraft and game parameters without requiring extensive programming knowledge.
Filelist:
· eula.rtf
· ablguide.doc
· outstanding.wav
· sample.abl
· sample.flt
DOWNLOAD NOW fs2004_sdk_abl_setup.exe (611KB)
Aircraft Container SDK:
Updated Version
03/01/04
The Aircraft Container system organizes Flight Simulator 2004 aircraft files and attributes so that most aircraft-related files are located close together. This logical and consistent organization makes the files easy to customize.
This SDK describes the Aircraft Container system in detail, explaining how the different files work together. It provides information on how to modify and share components among existing aircraft. It does not explain how to create new aircraft.
Filelist:
· eula.rtf
· AircraftContainerSDKFS2004.doc
DOWNLOAD NOW fs2004_sdk_aircraft_container_setup.exe (609KB)
Note: The updated document adds parameters for "atc_flight_number=",
"atc_airline=", and "atc_heavy=" in the [fltsim.x] section.
ATC Voicepack SDK:
The ATC Voicepack SDK describes the tools used to design and build air traffic control voicepacks for Microsoft Flight Simulator 2004. The term "voicepack" refers to a compressed file (.gvp file) that contains all of the content (audio and text) required by the ATC system. The SDK includes the information you need to create a fully functional voicepack for Flight Simulator 2004.
To create new voicepacks, you should understand how to record, edit, and insert markers in .wav files.
Filelist:
·
eula.rtf
·
ASOSPhrases.txt
· ATCPhrases.txt
·
ATC_Voicepack_SDK.rtf
· MFC71.dll
· msvcp71.dll
· msvcr71.dll
· msxml4.dll
·
Voicepack Configuration.xml
·
Voicepack Simple.xml
·
VPEdit.exe
· \PilotA\wav\ wavefiles
DOWNLOAD NOW fs2004_sdk_atc_voicepack_setup.exe (17.9MB)
FSEdit SDK:
The Aircraft Editor (FSEdit) tool enables you to:
· Modify, add, or delete aircraft.
· Add, delete, or change aircraft panels, including gauges, instruments, and radios.
· Change, play, or remove sound files.
· Modify aircraft textures.
· Alter flight dynamics.
To use this editor, you need basic knowledge of aircraft and aerodynamic terms and concepts. You may also need a Pilot's Operating Handbook (POH) or similar reference material for the aircraft you want to modify, or you can use the default values provided by the editor.
This editor does not provide a visual model for your aircraft. To create a visual model, you must create a new 3-D model or edit an existing visual model with the gmax tool created by discreet and provided in Microsoft Flight Simulator 2004.
Note to Japanese Customers: A Japanese version of FSEdit, which lets you edit text using a Japanese font, is also available. (File list is below.)
Filelist:
· eula.rtf
· FSEdit.exe
· FSEdit.exp
· FSEDIT.HLP
· FSEdit.lib
· FSEditSDKFS2004.doc
DOWNLOAD NOW fs2004_sdk_fsedit_setup.exe (1.3MB)
Filelist for Japanfsedit:
· FSEdit.exe
· FSEdit.exp
· fsedit.hlp
· FSEdit.lib
· eula.rtf
DOWNLOAD NOW fs2004_sdk_fsedit_japan_setup.exe (1.1MB)
Multiplayer and Flight Instructor SDK:
Flight Simulator 2004 provides support for peer-to-peer multiplayer flying. By leveraging Microsoft® DirectPlay® technology, Flight Simulator enables multiple users to share the same airspace through a connection with a modem, a Local Area Network (LAN), or the Internet. It's relatively easy for end users to connect with others using this technology.
This SDK is aimed at developers who want to build add-on products for Flight Simulator specifically designed to take advantage of its multiplayer capabilities. For example, you could use this information to create an add-on application that holds races between multiple players on the Internet or on a local area network (LAN).
Filelist:
· eula.rtf
· Multiplayer_and_Flight_Instructor_SDK.doc
DOWNLOAD NOW fs2004_sdk_multiplayer_setup.exe (524KB)
Make Model SDK:
Updated Version
05/27/04
MakeMDL (MakeMDL.exe) is a program that converts 3-D models you create
with modeling tools, such as gmax (a 3-D modeling tool from discreet
included with Flight Simulator 2004), into scenery or aircraft objects
that work with Microsoft® Flight Simulator 2004. This SDK explains how
to use MakeMDL and provides several tables that list the part names
you can use to make 3-D models compatible with Flight Simulator 2004.
Filelist:
· eula.rtf
· GMax Materials.doc
· makemdl.cfg
· MakeMDL.doc
· makemdl.exe
· MakeMDL.parts.xml
DOWNLOAD NOW makemdl_sdk_setup.exe (1.1MB)
BGLComp SDK: Updated Version
2/19/04
The BGLComp SDK describes the latest version of the BGL scenery language compiler.
Filelist:
· eula.rtf
· readme.txt
· FS2004BGLCompSDK.doc
· bglcomp.exe
· bglcomp.xsd
· Generic Building Textures.xls
· LibraryObjects.xls
· Chelan.xml
· MortonWa.xml
DOWNLOAD NOW fs2004_sdk_bglcomp2_setup.exe (857KB)
gmax Gamepack SDK: NEW
2/19/04
Microsoft® Flight Simulator 2004 includes gmax, a 3D modeling tool from discreet. The gmax SDK contains four separate SDKs, bundled together in one download and install.
When you install the gmax gamepack SDK, you will get the following tools and documentation:
gmax_AttachTool
The Attach Tool included in this SDK is a MAXScript plugin that works in gmax and allows you to attach effects and other gmax objects to your 3D model. It also allows you to create landable platforms, remove crash boxes from parts of your model and attach beacons or other sim driven objects to your model.
gmax_Animation
The Animation documentation explains how to add scenery animation that you’ve created in 3ds max or gmax™ to Microsoft® Flight Simulator 2004. To use this SDK, you should be familiar with animation in gmax or 3ds max, plus understand the general concepts associated with creating and editing scenery objects in Flight Simulator.
gmax_CloudTool
Microsoft® Flight Simulator 2004 has a highly updated weather system including the use of realistic, volumetric clouds. These clouds were created using a special MAXScript tool in 3ds max that allows a user to define a cloud volume with boxes, which is then filled with cloud sprites. The gmax_CloudTool will document that MAXScript and show you how to use the Cloud Tool in gmax. Also, it also documents the cloud binary format for those that wish to create their own tools.
gmax_Aircraft
The gmax_Aircraft Creation documentation describes a set of best practices to follow when using gmax to build aircraft for use in Flight Simulator. You can create a model of an aircraft, apply textures and animations to that model, and then export the model to the MakeMDL program, which creates the format for use in the product.
gmax_Scenery
The gmax_Scenery Tutorial describes how to use gmax to create a model of a building, applying textures to that model, and then exporting the model to the MakeMDL program that places the model in Flight Simulator at the coordinates you specify.
WARNING:
Before downloading the gmax Gamepack SDK, make sure you have already installed gmax (included with Flight Simulator 2004: A Century of Flight on disc 1 in \extras\Gmax). For help with gmax, visit the official support Web site at http://www.gmaxsupport.com/.
IMPORTANT:
If you’ve already installed the Flight Simulator 2002 gmax SDK, make sure to read the document “Installing the FS2004 Gmax SDK over the FS2002 Gmax SDK” immediately after running setup. This document describes the procedures you must follow in order to run the FS2004 Gmax SDK on a machine that already has the FS2002 Gmax SDK installed.
Filelist:
· EULA.rtf
· FS2004.lnk
· gmax.ini
· plugin.ini
· Installing the FS2004 Gmax SDK over the FS2002 Gmax SDK.rtf
· \docs
◦ Animation.doc
◦ AttachTool.doc
◦ CloudToolGmax.doc
◦ gmaxAircraftCreation.doc
◦ gmaxSceneryTutorial.doc
◦ FS2002.lnk
◦ gmax.ini
◦ plugin.ini
.\extras
◦ aircraft.cfg
◦ CloudArtFilesAllOne.xml
◦ fx_ChimneySmoke.fx
◦ fx_VentSteam.fx
.\plugins
◦ FSModelExp.dle
◦ makemdl.exe
◦ makemdl.parts.xml
.\scenes
◦ AnimHouse.gmax
◦ CumulusCongestus48-1.gmax
◦ Curtiss_Jenny.gmax
◦ EffectHouse.gmax
.\scripts
◦ AttachToolGmax.ms
◦ GmaxClouds.ms
.\texture
◦ cumulus01.tga
◦ Curtiss_Jenny_C_1.tga
Curtiss_Jenny_C_2.tga
◦ Curtiss_Jenny_T.tga
◦ decals.tga
◦ decal_nnumber.bmp
◦ EffectHouse.bmp
◦ EffectHouse_lm.bmp
◦ House.bmp
◦ House_LM.bmp
◦ Prop_Jenny.tga
◦ VCRainMoving0000.tga
◦ VCRainStopped0000.tga
◦ _Panel_Jenny_1.tga
◦ _Panel_Jenny_2.tga
· \tools
◦ imagetool.exe
DOWNLOAD NOW fs2004_sdk_gmax_setup.exe (15.5MB)
Special Effects SDK: NEW
2/19/04
The Flight Simulator 2004 special effects system places emitter points in the Microsoft Flight Simulator world, which then spew forth particles. These particles can have rules of physics applied selectively and creatively to approximate a variety of real-world effects--from wakes on pontoons to fireworks above Las Vegas. This particle-based effects system has been improved from the previous version, especially with the introduction of the "controller effect." A controller is an effect that can emit other effects, creating a great degree of subtlety and variety.
This SDK describes the special effects file format, the .fx files. These files are used by the simulator to portray various effects, playing a programmed sequence of particle emission, rather like a score of music.
Filelist:
· eula.rtf
· Effects Parameters.txt
· FS2004 Effects.doc
· How to Place Effects in Flight Simulator.doc
· \Effects_placement
◦ ForestFire.XML
· \Special_Effects_samples
◦ fx_ForestFire.fx
· READ ME.txt
DOWNLOAD NOW fs2004_sdk_special_effects_setup.exe (693KB)
Cabdir SDK: NEW
03/01/04
If you create add-ons for Flight Simulator, you can use the Cabdir
utility (cabdir.exe) to combine all the folders and files in a
directory into a single .cab file (similar to a .zip file),
simplifying the process of distributing files to end-users, whether
they download the file from a Web site or install it from a CD or
floppy disk. You can use a setup utility to extract and install the
files for end users or explain that they can manually view and copy
files in the .cab file.
Filelist:
· eula.rtf
· cabdir.doc
· cabdir.exe
DOWNLOAD NOW cabdir_sdk_setup.exe (559KB)
Note: This series is
not complete, additional
SDK's are scheduled to follow.
